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Trigger & Life

Life is a resource. Learn when to take the damage.

Not every Life is worth the same. A Life can be a card, but sometimes it is only a countdown.

Trigger effects

Some cards carry Trigger effects that fire when they are turned up as Life. That can turn taking damage into an advantage.

Life is a resource, not a score

A hit on your Leader takes a Life card away — and puts it into your hand. Taking damage is therefore a trade: one round less of cushion for one more card. Experienced players tend to settle around two Life. With one Life card left your opponent has to split DON!! across two attacks, and a split attack can be answered. At zero Life a single, heavily pumped attack is enough — and without a blocker there is almost never enough counter power for that. So: take damage early and collect cards, stop late. The turning point is usually the second time you drop to two Life.
SCENARIO

Your opponent attacks your Leader. You still have 4 Life and 5 cards in hand.

Should you counter or take the damage?

Sources

This chapter puts the findings in our own words. Read the originals here:

Test your knowledge

Quiz

1/1

What happens when you take Life damage?