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Basics

The four pillars: DON!!, tempo, card flow and Life as a resource.

In the OP CG, games usually turn on resources and timing. A board without a hand is pressure with nothing behind it.

The play area is made up of several zones. Click a zone to learn more.

Click a zone to learn more

Rule of thumb: if you do not know what you are countering for, do not counter. Saving on purpose is often stronger than "playing it safe" in the OP CG.

Test your knowledge

Quiz

1/2

What are the four decisive factors in the OP CG?