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Basics
The four pillars: DON!!, tempo, card flow and Life as a resource.
In the OP CG, games usually turn on resources and timing. A board without a hand is pressure with nothing behind it.
The play area is made up of several zones. Click a zone to learn more.
Click a zone to learn more
Rule of thumb: if you do not know what you are countering for, do not counter. Saving on purpose is often stronger than "playing it safe" in the OP CG.
Test your knowledge
Quiz
1/2What are the four decisive factors in the OP CG?
